My teaching method is straight forward, with each lesson progressing from the previous one. I base my classes on the experience of the student/s, and teach basic to advanced levels of experience. Lessons will have clear goals and easy to understand instructions.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
My personal approach to tutoring is to first assess your skill level with the subject area, and then to focus on the specific topics that will enable you to improve the most, according to your unique goal.
- AAS degree in design engineering - Practical applications with guidebook interactions and references for a general outlook prior to intricate working knowledge.
My usual clientele are the kids from the summer Tech camp I've been teaching at for the last 4 years. Lessons are often broken down on a student to student basis, students who seem more confident/knowledgeable are given an advanced track while those without experience are given more focus towards building a foundation.
I base each lesson on what students need to know to grasp the basics of the subject. After covering the basics I move onto more elaborate subject areas. I am also willing to customize lessons to best meet the needs of my students.
My approach is to take a step by step approach while making sure the student is following along by asking frequent questions.
My work and my teaching methods are interwoven; many of my student projects are based on my own artistic practice, in which I make installations that incorporate sculpture and 3-D Animation. I teach the basics of these skills, focusing on how these media can intertwine to create complex installations.
I believe in an open classroom as it certainly doesn't end at the door. I encourage different and all forms and ways of finding how each student may further grow their specific skill sets and how they will eventually work together as a whole.
I am a designer who specializes in additive manufacturing and I offer courses in computer graphics and 3d printing. These courses for all ages are aimed at individuals and professionals, beginners or not. My methodology is to learn by doing.
One to one or a group of 3.
First, I try to explain the basics of drawing software (sketchup and autocad), then I propose to realize different things rather simple to then be able to increase in power and intensify the difficulty. I always help people with pedagogy but the goal is to find the solution and not give the solution.
Experienced industrial designer, former head of a major design school, I propose to teach you how to make your dreams come true.
I can either move and make a home or computer court (with desired software) or simply by paper see table.
Hello, Computer graphics enthusiast and graduate of Supinfocom in 2002, I realized many images and videos in 3D for the professions of architecture and real estate development, before launching myself into the video game industry. I now give courses in parallel in a training institute. So if you want to produce your own games (and apps) but do not know here to start, these courses are for you.
I like to take the time to thoroughly explain each subject, being considerate of each student's needs and ability to comprehend the lessons. I'll base my teachings from my own learning experience and will make sure to strenghten them with additional material and exercises.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
Depending on your entry level, a step-by-step plan is put together for your purpose. Then actions are selected necessary to complete this goal. Here we look at both the theory and the practical elaboration. This is supported by self-written and free literature or additional information that can be found on the internet free of obligation.
I can provide teaching, tutoring and help on the following subjects : - Softwares : CAD/CAM (Rhinoceros3D - Grasshopper3D), Naval (Nemo, Orca3D, Maat Hydro, Fine/Marine), Rendering (Enscape) - Scripting : C# (Grasshopper3D), Web (HTML, CSS) - Tools : Digital Fabrication (3D Printing, Arduino DIY, Industrial Robotics, Laser Cutting)
I base my classes on practical learning. That's the way I learned from my tutors and I believe it is the most efficient way. I like to teach concepts by showing how they can be applied in actual situations.
Learning, in my point of view, is achieved by iterating. I like to teach basic tools to reach complex goals by each person's own means. In my course I will teach the tools, as well as practical methods, to be able to elaborate the logo and graphic material of a company.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
From the basics of modeling and principles of 3D to the use of more complex software, I will be able to bring you the necessary knowledge to progress in all areas of 3D by addressing the use of several software. My classes are adapted to all levels, from beginner to intermediate.
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
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