My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
My personal approach to tutoring is to first assess your skill level with the subject area, and then to focus on the specific topics that will enable you to improve the most, according to your unique goal.
- AAS degree in design engineering - Practical applications with guidebook interactions and references for a general outlook prior to intricate working knowledge.
My usual clientele are the kids from the summer Tech camp I've been teaching at for the last 4 years. Lessons are often broken down on a student to student basis, students who seem more confident/knowledgeable are given an advanced track while those without experience are given more focus towards building a foundation.
I am a graphic design master graduate with so much love and experience in an dkasd kjkjkd kjkfjk kmnk mm, mm,m m,m m,m m mm mm dmkdfkdjfk jdifjk didik dikfdik okdoplfdopl o popp opp[ p[ pplp lpl pl pl pl pl pl
My approach is to take a step by step approach while making sure the student is following along by asking frequent questions.
I base each lesson on what students need to know to grasp the basics of the subject. After covering the basics I move onto more elaborate subject areas. I am also willing to customize lessons to best meet the needs of my students.
My work and my teaching methods are interwoven; many of my student projects are based on my own artistic practice, in which I make installations that incorporate sculpture and 3-D Animation. I teach the basics of these skills, focusing on how these media can intertwine to create complex installations.
My teaching method is straight forward, with each lesson progressing from the previous one. I base my classes on the experience of the student/s, and teach basic to advanced levels of experience. Lessons will have clear goals and easy to understand instructions.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
I believe in an open classroom as it certainly doesn't end at the door. I encourage different and all forms and ways of finding how each student may further grow their specific skill sets and how they will eventually work together as a whole.
I am a designer who specializes in additive manufacturing and I offer courses in computer graphics and 3d printing. These courses for all ages are aimed at individuals and professionals, beginners or not. My methodology is to learn by doing.
One to one or a group of 3.
I am passionate about teaching and assisting a motivated student in achieving their academic goals. I obtained a Bachelors degree in Quantity Surveying and construction management from Sheffield Hallam University. During my studies, I conducted personal training for colleagues and juniors alike I love passing my experience and knowledge in mathematics, programming, networking etc.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
When teaching during the first few classed I would try different methods to evaluate the best ways to present the material for the student. I strongly encourage communicating any issues the moment they occur so that they can be tackled immediately.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
My teaching method is very simple. 1. I show what you can achieve at the end of this course with the basics of the program. 2. Introduction to the interface and the most important functions. 3. Practice: We make 2 designs from scratch that puts the learned functions to test. 4. Final project: A project in which you must design something that uses everything learned in the course.
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
The approach to the lesson is free and tailored to every need. It starts from the principles of three-dimensional modeling following a clear and concise procedure to study software, up to the realization of rendering. I am very flexible and I teach the lessons in a fun and at the same time useful way to store the concepts well.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
Through step-by-step tuition and genuine production examples, I will introduce you to Autodesk Maya, including its capabilities, workflows, interface and the key 3D techniques you’ll need to become a 3D professional. You’ll learn real-world VFX production skills and will gain a comprehensive foundation in 3D modelling, texturing and lighting inside Autodesk Maya.
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
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