My teaching method is straight forward, with each lesson progressing from the previous one. I base my classes on the experience of the student/s, and teach basic to advanced levels of experience. Lessons will have clear goals and easy to understand instructions.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
My personal approach to tutoring is to first assess your skill level with the subject area, and then to focus on the specific topics that will enable you to improve the most, according to your unique goal.
My work and my teaching methods are interwoven; many of my student projects are based on my own artistic practice, in which I make installations that incorporate sculpture and 3-D Animation. I teach the basics of these skills, focusing on how these media can intertwine to create complex installations.
MAYA (all levels except skinning and rigging) ZBRUSH (all levels) PHOTOSHOP (all levels) PHOTOGRAPHY (all levels) in both French or English. (Bilingual) Rather than a long speech, I'll let you judge for yourself: (hidden information) My way of teaching depends on your level. In general. Avoid doing too much theory; i'd rather train you, sitting next to you on a second computer.
One to one or a group of 3.
I can either move and make a home or computer court (with desired software) or simply by paper see table.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
The classes would consist of a training based on FXPHD courses, have a very structured order and are the basis of international education in the subject, consists of about 40 practical exercises, from basic concepts of 2D composition to advanced integration (depending on the level).
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
Working in Maya and other such software can be extensive and exhausting process. In the animation, film and game industry you will be slotted into a specialised role. Together we will focus in on your key area of specialisation and work on delivering assets that you can then add to your portfolio of work.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
The courses are particularly suitable for beginner or intermediate levels, students, preparing a 3D school, or just people wishing to discover 3D or animation. I adapt to the needs and desires of the student, according to what he wants to do and learn.
Each class will consist of an explanation of what skill is being learnt as well as how to use the skill in various situations. I will structure the class with an explanation, followed by a demonstration and finishing with a product of the skill being used, the student will then replicate it while being guided, making various attempts to use the skill so they have an understanding of how it works.
I am passionate about teaching and helping students achieve their academic goals. I obtained a bachelors degree in computer science and a masters` degree in Software Engineering from the University of Southampton with a distinction.
The lessons can range from the basics of using a software such as photoshop or illustrator to the most particular techniques of coloring and digital drawing. From the rough sketch we will arrive, step by step, to have a finished illustration, ready for the exam or for the student's portfolio. With the students we will develop an ad hoc plan, which will allow them to achieve the objectives set.
I teach through projects. On a small scale and with patient explanation. No high work pressure and step-by-step guidance. The student's creative vision leads. Learning the software comes naturally when they have fun in building their own characters, environments and animations. The method and duration of the lessons depends on the pupil's ambition and in which direction they want to develop.
I graduated in Digital Games, during my course I gave some classes for people with interest in this area, 3D Art in specific, from modeling to texturing and animation. I have experience with this subject and I always try to learn more in order to improve my classes and the content I pass to the students.
My method of teaching is to first get to know you and discuss what you wish to expand on in your knowledge and to see the type of creative work you have done so far. I’ll then proceed step by step to introducing to you all the lesson that works at your pace and that you feel comfortable with. Before beginning I would double check that my student has understood the lesson.
- Graphic design: Learn not only how to use the tools, but also design based on the functional and aesthetic. Become a Master of Design, both for Print and for Digital. Learn how to use tools such as: Photoshop, Illustrator, InDesign, Sketch.
I adapt my teaching method according to the student so that he can progress at his own pace to learn the basics of a software as efficiently as possible without feeling lost in the mass of information. I believe in putting it into concrete practice rather than theoretical courses, so I punctuate each lesson with an exercise to understand and remember the subject.
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