My class is either based on general lessons meant to introduce you to the functions and tools of Photoshop, or, if you have a specific project in mind, we can undergo a collaborative workshop experience to generate your project while simultaneously developing your skills.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
English cet certificate (if it is ace, can write the score; if there is a prominent in listening, speaking, reading and writing, etc Ability to indicate) Computer level certificate Professional skills certificate
My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
I believe in an open classroom as it certainly doesn't end at the door. I encourage different and all forms and ways of finding how each student may further grow their specific skill sets and how they will eventually work together as a whole.
I am a graphic design master graduate with so much love and experience in an dkasd kjkjkd kjkfjk kmnk mm, mm,m m,m m,m m mm mm dmkdfkdjfk jdifjk didik dikfdik okdoplfdopl o popp opp[ p[ pplp lpl pl pl pl pl pl
I am a graduate of the University of the Valley of Mexico where I develop the animation career, I am currently studying architecture and offering personalized classes, I also teach English and I spent a season in Canada developing professionally, which helped me to have more experience
I use didactic techniques to fix knowledge. One is training, execution and skill development. Online classes can be recorded by the student in this way so you can watch it several times. In my classes the student learns techniques of the programs, and theoretical knowledge of Graphic Design, of graphic planning, graphic production and final art.
My lessons are geared towards those who are beginners to digital art and using Adobe software. I like to take a relaxed approached to teaching, and allow students to go at their own place, ask questions and allow them to test out different things if they are confident.
Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
I can demonstrate a few different methods of making models, as there are multiple avenues to build things in 3D. It helps to have an idea sketched on paper to start before taking the idea to 3D. To start, you need to gather references, and sketches of what you want. That way you have a clear idea and understanding of the object model. From there you block out the main shapes of the model.
My lessons will cover 3D modelling techniques and 3D visualization, from beginner to advance levels. Lessons will show examples of how to be time effective and accurate in the current relevant 3D industry. Will also show examples of styles and standards related to different fields.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
My teaching method is very interactive. I like to initiate dialog with those I am teaching and to get them directly involved in the tasking instead of purely listening.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
My method of teaching is creating an understanding of the task instead of showing and copying so that once you go through the process again there won't be a need to look up how it is done. We will work up from the very basics without skipping steps so there is no unknowns and the how and why is fully grasped.
My teaching method is very simple. I start with the basics taking you through each step of my workflow, depending on the type of model you want to create. Keep in mind that each model is different and we might need to adjust our workflow according to this.
My teaching method is 100% focused on you and your goals. If you have specific requirements we can hone your skills in that area. If you would like to cover the most critical areas of design and learn all the industry tips and tricks I am more than happy to share my knowledge.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
I provide 1 hour sessions individually and in a group. I give a free lesson (trial) to see if the student is happy with my service before I start giving payed lessons. I may teach in the students own home or anywere he/she feels comfortable. I normally base my sessions at Grange Interlink, KalaSangham and Bradford City Library.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I approach teaching through the student's needs. Though evaluation of his or her current reach of skill, a focus of study and needs can be ascertained and worked upon. From my experience I can offer the real world needs with insight, and every area can be flexibilized to reach side interests and additional stuff.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
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