I am willing to give lessons to any and all, glad to help as much as I can. I believe the best way to teach is for more flexible lessons, able to change based on the student needs. At the beginning, we will go over basic skills, teaching you how to work your way around Unity before eventually, I will assign you a project.
I firmly believe that school is not a place to learn facts and figures, but rather a place where we learn how to learn. My goal is to develop your ability to autonomously learn. Give the students the tools to succeed and the need for a teacher is unnecessary.
My teaching philosophy revolves around the student. It is my ultimate goal to help the student learn, not by memorization techniques which many are accustomed to, but by teaching the abstract concepts that really build the basis of computer science in general.
I teach by example and love to answer questions. Give me a problem or ask a questions and we can dive right into what it takes to help you understand what is going on. Currently my efforts are for beginners/those aspiring to become programmers in game development.
My strategy is very simple: first, evaluate the unique challenges students are facing in their education. Second, identify what problems and questions they find most difficult and explore specifically why these questions are difficult. Third, customizes solutions to help them overcome those setbacks.
My teaching methodology is to let the student explore their creativity and apply their knowledge while remaining on track to reach our goal. For our tutoring sessions on game development, the goal is to develop a game.
I teach online via chat. Students should have a computer and the relevant programming language installed and come prepared with some exercises or questions. I was a TA for Theory of Algorithms at MIT as well, but I prefer not to give lectures and to work out real problems.
Teaching game design is about making games. As your tutor we will begin by making one game in the first session, and then continuing that process in subsequent sessions working up to making longer and more in depth experiences.
Collaboration! It is incredibly vital that we communication well and work on fusing ideas and concepts together to create a better experience and thereby a better game. We will work together on Concepts, Planning, Execution, and Scoping, all while keep the key ingredients of Technology, Aesthetics, Story, and Mechanics in mind.
I base my classes on the experience gathered throughout my 25 years in the video game industry. My teaching style is very hands-on with frequent fun homework tasks and clear and defined milestones and objectives.
I base my methodology in education terms because i was once a teacher so i learned the way to actually do things correctly in the way they should be taught.
My Level of gaming are for any age of people who are eager to learn. Patinece and time will make the progress a success.
I will teach subjects by whatever the student requests. If your stuck on something and want to learn something specific or just want to start at any point let me know. I'm available through Skype or Discord at almost any time.
My teaching method is two parts: teach the fundamental knowledge needed, and then build projects that allow us to apply that knowledge so we have a great understanding of the material. I want students to understand that this type of teaching may be slightly more challenging at first, but it forces us to grow as programmers, and have a better understanding than most.
The approach I most commonly used was a hybrid mixture of lectures in which students followed along at their own computers, and hands on self paced activities that students would complete individually as I moved around the room to provide assistance one on one.
I am trying to help students who doesn't understand or know programming, computer gaming, or other fields. I would see where the student is struggling and try to focus on that area until the student has it down. My mythology is to see what the student likes and try to change some of the questions around so they can understand the question.
I like to start off with jumping straight into the fire of any game. I believe this is the quickest way for you to learn how to play any type of game. Once you get use to the speed of the game you will become accustom to taking on challenges that you once could not do. If you need the game to be slowed down and have me run through the basics I will be happy to help you out that way also.
My classes are remote, but I am always accessable with Skype / Discord always available to my students. There is a private Discord channel that we will set up and will allow you to collaberate with other students, and communicate with me directly.
Each student is unique and has a unique way of learning, and I teach with this idea at the heart. In general, I start with the high level concepts, the ideas behind what is being taught, and the history of how it was learned, along with its practical applications.
I take a very hands on approach to teaching programming skills. I believe the best way to learn is by doing projects. I also focus on the best practices so you can learn to write effective and scalable code from the start. I like to help my students find the fun in what they are learning because fun makes learning much easier.
My intention is to show people the easiest way to go about learning how to code. I started out trying to learn how to code the hard way and without any sort of real guidance.
My teaching method is to start by introducing what is computer science and what are the advantages and disadvantages of communicating with a computer with code. The bases of tutoring computer science is to learn the main functions of using programming languages and how to operate code/debug code.
My classes are designed according to the level and need of the student, always with dynamism, practical examples and using the tools and knowledge used by the industry. Practical and theoretical classes always aligned with some project (a mini-game or tool) that the student develops to evolve their skills. If you wish, I also provide advice if the student already has any project in progress.
First of all, having been diagnosed with ADD (H) when I was 13 years old, I attach great importance to the installation of a framework adapted to the student and in which everyone has the opportunity to feel at home. comfortable and free.
My lessons will vary depending on what you want to learn, or on your level. But in general, if you want to learn something, for example, Unity3D, in every lesson, to teach a concept, we'll make a small project/game together. This applies to everything else, like Photoshop or Illustrator, to teach the tool, we'll make small projects.
Lessons with me will begin with the basics of the unity game engine, and the programming involved with it. I will teach you how to setup scenes, and start making game play, plus we will cover the basics of code structure and optimization needed for making games.
First we will need to discover what level you are. I will give you some challenges and see if you can complete them. If you're a total beginner don't worry we will learn the basics to get you up and running in no time. I teach by making fun games and programs. I enjoy teaching and I'm always trying to make it as easy as possible for you to learn new ideas as quickly as possible.
I gear my lessons to the needs of the student. Technically inclined students will receive a more in-depth theory and principles, whereas less technically inclined students will receive more of a how-to tutorial with less theory. Since everyone learns differently, I teach everyone differently, based on their learning style. I try to make the lesson fun and interactive.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
Programming is something that can easily be learnt online with many video tutorials and such. What I think and think many people are looking for is a commitment, so your own discipline does not have to be so high. I also give students work that they can work with at home, which hopefully is fun and challenging. When I know what level the student is at, I'll start planning for what comes next.
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