My work and my teaching methods are interwoven; many of my student projects are based on my own artistic practice, in which I make installations that incorporate sculpture and 3-D Animation. I teach the basics of these skills, focusing on how these media can intertwine to create complex installations. Along the way, I make a point to show students a wide variety of different artworks, from commercial studios like Pixar, to Jacoby Satterwhite’s mediated, otherworldly spaces.
My classes are broken up into lectures, tutorials, discussion, lab time, screenings, and student presentations. I first assess my student’s diverse technical skill-set before deciding how to begin all on the same level, meeting them wherever they are it in a “come as you are” environment. I then start with general tutorials from which I devise projects with clear directives, using the aforementioned tutorials as a map.
For one of my projects, I give students an acronym from which they are to generate a set of sentences. Their task is then to illustrate them, no matter how absurd or humorous, inserting an element of chance, which sensitizes the student to how many ways they can solve creative problems. Meanwhile, the assignment enables me to spend more one-on-one time understanding my students’ individual learning proclivities.
The openness of these sorts of projects invites more critical discussions. As an undergraduate student, I was struck by how separate technical and conceptual projects can be, which is why I design mini-projects to propel the students to have more agency to use certain skills learned in demos. For example, in my 3-D model-building workshop, I have the students follow a series of modeling demos. I then have the student pick an object to model, to test their practiced skills. I construct my assignments chronologically and cumulatively, so that by the end of the semester the students fully realize a final animation and possess a firm grasp of the Animation Pipeline, and the same goes for teaching drawing and sculpture.
I have been teaching pre-college, and college classes in 3-D Computer Animation and Video Production for 3 years! I teach around 15 students a session to individual instruction focusing on the digital to physical realm. For example, I have my students scan physical objects and digitally place them in a photograph using Photoshop and Maya, a foundation for architectural renderings; emphasizing the importance of simultaneously learning multiple programs in order to understand the flow of a professional studio.
University of Massachusetts Amherst Syracuse University
Department of Art School of Art and Design
Master of Fine Arts, 2018 Bachelor of Fine Arts, 2008
PROFESSIONAL TEACHING EXPERIENCE
2018 – present Park Slope Afterschool Center Corp. Instructor
Puppet Making, Grades 1-5
Simple Machines, Grade 1
2016 – 2018 University of Massachusetts Amherst, Instructor of Record
Art 374: Introduction to Computer Animation
Art 197: Pre-College Summer 3-D Animation and Video Production
Art 104: Drawing for Non-Majors
2014 – 2016 University of Massachusetts Amherst, Teaching Assistant
Art 110: Foundation Drawing I
Art 120: Foundation Drawing II
Art 104: Drawing for Non-Majors
Art 142: 3-D Foundations
2015 University of Massachusetts at Amherst, Woodshop Technician
Art 696: Sculpture 1
2010 Hunakai Studio School: Teaching Assistant, Foxboro, MA
2007 Syracuse University Literacy Corps: Teaching Assistant, Syracuse, NY
2017 disMantle, Student Union Art Gallery
mantle, MFA Thesis Show, Holyoke, MA
2008 SILENCE: BFA Show, Spark Art Space, Syracuse, NY
2018 Carbon, Collaborate Aggregates, Wilmington, MA
Carbon, Herter Art Gallery, Amherst, MA
2017 Delightful Trivia and the Agony of Life, NYPOP Art Gallery, NYC, NY
2016 Music Video Show, Student Union Art Gallery, Amherst, MA
Pop Show #2, Student Union Art Gallery, Amherst, MA
Post Gay?, Distillery Art Gallery, Boston, MA
Contact, NYPOP Art Gallery, NYC, NY
Tarantula, Student Union Art Gallery, Amherst, MA
In Trying To, Littman and White Gallery, Portland, OR
2015 The Wrong – New Digital Art Biennale, Online
Presence/Absence, Herter Art Gallery, Amherst, MA
Currents, Surplus Space, Portland, OR
Night Tennis, Student Union Art Gallery, Amherst, MA
Pop Show, Student Union Art Gallery, Amherst, MA
WHAT IF? KC/CT, Kansas City Institute of Art, Kansas City, MO
2014 Points of View, Herter Art Gallery, Amherst, MA
2004 Faces of the Fallen, The Wall, Syracuse, NY
2017 Vermont Studio School (declined), VSC Merit Grant, Johnson, VT
2010 Greenpoint Art Gallery, New York City, NY
SELECTED GRANTS / AWARDS
2017 Collaborative Aggregates Scholarship, UMASS Amherst, Amherst, MA
UMASS Arts Council Grant #1, UMASS Amherst, Amherst, MA
UMASS Arts Council Grant #2, UMASS Amherst, Amherst, MA
2013 AIDS Action Committee, Boomerangs Thrift Store, Cambridge, MA
Nervous System, Cambridge, MA
2010 Mickalene Thomas Studio, Intern, New York City, NY
2009 The Prosodic Body, Intern, New York City, NY
2008 Delavan Art Gallery, Intern, Syracuse, NY
Syracuse University Art Gallery, Gallery Assistant, Syracuse, NY
Lightroom Photoshop Animate Premiere After Effects Memento Maya Retina Engrave 3-D Rhinoceros 3-D Isadora
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