I teach by example and love to answer questions. Give me a problem or ask a questions and we can dive right into what it takes to help you understand what is going on.
Currently my efforts are for beginners/those aspiring to become programmers in game development.
I am a software developer that has been developing inside Unity and Unreal Engine 4 for 6 years. I have a degree in Computer Science and love to make programs and games in my spare time.
Interested in my work? Contact me and I can share with you personal projects and games I've released.
NNATIONAL OIL WELL VARCO HOUSTON, TEXAS 2018-2019
Software Engineer: Developed realistic simulators using Unreal Engine 4 for testing of control systems along with applications for training and marketing. Simulators had a tight emphasis on physics interactions and realism for both VR and PC. Developed mobile applications using Unity3D as well.
FUELTECH/FUELFX HOUSTON, TEXAS 2016-2018
Software Engineer: Developed AR, VR, and mobile applications for various companies using Unity3D, Unreal Engine 4 and Xamarin for multiple platforms. Maintained and released multiple apps to Google Play and Apple Store. Developed C# tools to help expedite in house projects. Worked closely with clients and 3D team to ensure applications were as desired and met by deadline. Developed cutting edge Hololens applications for the oil and gas industry. Managed and created SQL databases and backends using PHP and asp.net.
TED ALSPACH, BEZIER GAMES, INC. HOUSTON, TEXAS 2015-2016
Subcontractor Software Developer: Developed PC/Mac/Web version of the One Night Ultimate Werewolf (ONUW) Android app using Unity 3D in C# and .NET framework. Reverse engineering existing companion app on android to provide its functionality to desktop devices and web. Development of both the front end GUI and back end. The app provides various game roles and narrations for said roles to enhance the user’s experiences while playing. Each narration had to play in specific sequence which would adapt depending on which roles the users wanted to play with. General functionality also included a timer, various user options to adjust volumes and modify narrations.
Perfect! Excellent session...Very patient and terrific at conveying knowledge.
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